~/work/emberkeepSystems R&D engineer

Emberkeep

09 / 27

Project · 09 / 27

Emberkeep

Systems R&D engineer

Status · technical prototype

Ambitious browser-based open-world systems prototype and MMORPG architecture exploration evolved from Embervale.

Impact

Expanded into class kits, bosses, quests, zones, capitals, population, weather, day cycle, water, progression, and streamed world systems.

Outcomes

  • Rust/WASM worker for off-thread zone baking.
  • Level-60 progression and finite-continent work.
  • One-week build devlog.

Context

Expanded from Embervale using Fable 5 toward an open-world and MMORPG systems direction.

Constraints

  • Browser frame budget
  • Large-world streaming
  • Asset bake scheduling and parity

Architecture

  • World and zone streaming
  • Rust/WASM off-thread zone baking
  • Progression, quests, bosses, capitals, population, weather, day cycle, and water systems

Agent workflow

  • Fable 5 used in the evolution from the original prototype

Quality gates

  • System and quest verification
  • World, zone, capital, and population scripts
  • Character asset checks
  • Weather, day-cycle, and water checks
  • Bundle size and splitting checks
  • Performance verification
  • Asset bake parity and scheduling checks

Known gaps

  • No production MMO infrastructure, live operations, large-scale concurrency, or AAA claim

Stack

  • React
  • Vite
  • React Three Fiber
  • Three.js
  • Rapier
  • Zustand
  • Rust
  • WASM
  • Blender