~/work/voxel-warlock-brawl-arenaSystems R&D engineer

Voxel Warlock Brawl Arena

10 / 27

Project · 10 / 27

Voxel Warlock Brawl Arena

Systems R&D engineer

Status · technical prototype

Three.js/WebGL voxel arena with P2P multiplayer, evolved through structured audits, backlog work, and model-tiered review.

Impact

Demonstrates how an agent-generated game can be maintained through feature-gap analysis, automated tests, and disciplined review policies.

Outcomes

  • Character and mob animation upgrades, per-spell audio, onboarding, HUD, and lobby polish.
  • Feature-gap analysis converted into structured issues and backlog.
  • Repository-level reviewer and model-tier policies.

Context

Initiated with Sakana Fugu Ultra, then maintained with Opus, Sonnet, and Haiku agent orchestration.

Architecture

  • Three.js/WebGL voxel arena
  • P2P multiplayer
  • Simulation and combat systems

Agent workflow

  • Multi-agent maintenance
  • Model-tiered review
  • Audit findings converted to backlog

Quality gates

  • Simulation, spell, casting, matchmaking, animation, map, collision, and physics tests
  • Mob, item, balance, bot, social, and touch-aiming tests

Known gaps

  • Technical prototype; no player-scale or commercial-release claim

Stack

  • Three.js
  • WebGL
  • P2P
  • TypeScript
  • Vitest