Acc. XXII · Vitis emberalis — voxel PvE prototype, cultivated 2026
Embervale — angled top-down voxel PvE prototype
Systems R&D engineer · 2026 · Independent studio
The foundational voxel PvE prototype — rendering, physics, state, and generated-asset pipeline — that Emberkeep later forked and extended, built end to end with a non-Anthropic model as a deliberate provider-independence test.
Vitis emberalis — voxel PvE prototype, cultivated 2026
Field notes
The context
Before Emberkeep's open world could exist, the studio needed a working angled top-down voxel foundation — rendering, physics, simulation state, and a generated-asset pipeline — proven out in a smaller PvE prototype first.
Cultivation
What I built
- Established angled top-down voxel rendering on React Three Fiber as the base render path later inherited by Emberkeep.
- Wired Rapier physics and Zustand simulation state into a working PvE combat loop.
- Built a Blender Python asset-generation pipeline for voxel-style models.
- Built the whole prototype with Grok 4.5 as the primary build agent end to end, as a deliberate test of a non-Anthropic model on a hard interactive-systems problem — the reason the studio treats provider independence as an engineering position rather than a preference.
Root system
How it works
A Vite + React app renders an angled top-down voxel world through React Three Fiber, with Rapier handling physics and Zustand holding simulation state. A Blender Python pipeline generates voxel-style assets outside the browser runtime.
Harvest
Outcomes
- Produced a working rendering, physics, state, and asset-pipeline foundation that Emberkeep forked and extended into a full open-world game.
- Validated Grok 4.5 as capable of carrying a non-trivial interactive-systems build end to end.
- Superseded by Emberkeep as the active line of work — this prototype is not under further development.
Herbarium
The work itself




A prototype's value is often in what it hands off, not in what it ships as — the render/physics/state split proven here is what made Emberkeep's harder problem tractable.